Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Monk

Notices

Reply
 
Thread Tools Display Modes
Old Sep 10, 2008, 02:18 AM // 02:18   #1
Jungle Guide
 
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
Advertisement

Disable Ads
Default About Patient Spirit...

[Patient Spirit]

now i really enjoy using this as a 'red bars go up' on my prot bar when not using WoH as an elite. its a potent heal at low(er) heal prayers, and is useful when you know a target is going to be taking damage, because of its 2 second duration.

2 second duration. theres my problem. when i use it with my ench staff, it lasts for 3 seconds before the heal. but 2(sec)*0.20(mod) = 0.40sec. which does not round up to 1 second.

so why does it last 3 seconds with an enchanting mod, instead of 2?
Trylo is offline   Reply With Quote
Old Sep 10, 2008, 02:19 AM // 02:19   #2
Grotto Attendant
 
Join Date: Apr 2007
Default

It's a known bug.
Chthon is offline   Reply With Quote
Old Sep 10, 2008, 02:27 AM // 02:27   #3
Jungle Guide
 
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
Default

Quote:
Originally Posted by Chthon
It's a known bug.
the official wiki does not say anything about it being a bug, but that was kind of the point i wanted to raise. is it intentional to keep it more of a healing prayers specific heal or just something theyre really lazy about... (see: spirit bond)
Trylo is offline   Reply With Quote
Old Sep 10, 2008, 02:32 AM // 02:32   #4
Frost Gate Guardian
 
Join Date: Aug 2006
Profession: Mo/
Default

just switch your weapon set before casting...it doesnt take long to get use to it
ctbear is offline   Reply With Quote
Old Sep 10, 2008, 03:17 AM // 03:17   #5
Lion's Arch Merchant
 
Join Date: May 2005
Default

Someone posted this question at wiki, and the reply from Anet QA is that it is not a bug. It is just the way GW rounding mechanics works. And other 2s enchantments will also get lengthened to 3s with an enchanting mod, not just patient spirit.
evenfall is offline   Reply With Quote
Old Sep 10, 2008, 07:47 AM // 07:47   #6
Forge Runner
 
the_jos's Avatar
 
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
Default

I don't really care if it's two or three seconds and if the rounding is right or not.
The reason to use patient is when you know a targets gets damage the next two seconds and you want another skill available.
Or use it as cover when there is a large chance of enchantment removal and get a heal as bonus. Doubt those 2 seconds matter in either situation.
the_jos is offline   Reply With Quote
Old Sep 10, 2008, 08:44 AM // 08:44   #7
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Default

rounded up to the next second
Turbobusa is offline   Reply With Quote
Old Sep 10, 2008, 08:45 AM // 08:45   #8
Ascalonian Squire
 
BL1ZZARD's Avatar
 
Join Date: Jun 2008
Location: UK
Guild: [CBA]
Profession: Mo/W
Default

Quote:
Originally Posted by ctbear
just switch your weapon set before casting...it doesnt take long to get use to it
By the time u switched sets u mayaswell of just cast the spell..
BL1ZZARD is offline   Reply With Quote
Old Sep 10, 2008, 12:09 PM // 12:09   #9
Krytan Explorer
 
Join Date: Sep 2007
Default

All other enchantments round down/up to the nearest integer:
7*1,2 = 8,4 --> 8 seconds
8*1,2 = 9,6 --> 10 seconds

But [[patient spirit]:
2*1,2 = 2,4 --> 3 seconds ???

It seems like a bug they dont care about.
Desert Rose is offline   Reply With Quote
Old Sep 10, 2008, 05:45 PM // 17:45   #10
Wark!!!
 
Winterclaw's Avatar
 
Join Date: May 2005
Location: Florida
Profession: W/
Default

You shouldn't really have an enchanting staff equipped in the first place and should only be using it when you need to... IE why aren't you in a 40/40 set?
Winterclaw is offline   Reply With Quote
Old Sep 10, 2008, 05:48 PM // 17:48   #11
ǝuoʞoɯ
 
moko's Avatar
 
Join Date: May 2006
Default

Quote:
Originally Posted by Winterclaw
You shouldn't really have an enchanting staff equipped in the first place and should only be using it when you need to... IE why aren't you in a 40/40 set?
because he's using PROT?

and yeah, i don't really know why it's bugged / won't be fixed, but i don't even mind it. gives more time to Dismiss, and it's not like you cast Patient on someone who's about to die soon. no big deal, just another advantage in my eyes. :P
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
moko is offline   Reply With Quote
Old Sep 10, 2008, 06:05 PM // 18:05   #12
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

I like Patient's little thing for the time to heal up a tad with dismiss, like Moko said.
Snow Bunny is offline   Reply With Quote
Old Sep 10, 2008, 06:12 PM // 18:12   #13
Krytan Explorer
 
Join Date: May 2008
Default

Because skill durations aren't designed to last for half seconds. It can either be 2 sec or 3 sec and since the original duration is 2 sec, a longer enchant mod forces it to be greater than the original duration.

I see your point but it's just a by product of skill mechanics and weapon mods.
Damian979 is offline   Reply With Quote
Old Sep 10, 2008, 07:49 PM // 19:49   #14
Jungle Guide
 
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
Default

Quote:
Originally Posted by Damian979
Because skill durations aren't designed to last for half seconds. It can either be 2 sec or 3 sec and since the original duration is 2 sec, a longer enchant mod forces it to be greater than the original duration.

I see your point but it's just a by product of skill mechanics and weapon mods.
that makes sense, and i think is what evenfall was trying to say. i checked it with an unspecced guardian, and it lasts 3 seconds too. so it seems an enchanting mod must increase the duration by at least 1 second, like you said.

further testing shows an unspecced shield of force (1 sec duration) lasts 2 seconds with an enchant mod. also, specced @ 6 (7 sec duration), the ench lasts for 8 seconds (not 9, which would mean a rounding error would occur making 1.4 = 2). i used 1.4 because it is 1 more than 0.4 which is what the 2 second ench use to get rounded to 1 second more, and also because 0.5 always gets rounding up.

so it seems for some reason anet decided that 1 and 2 second ench must have at least 1 second added onto their duration by an enchanting mod. why? i dont know. maybe something to do with the enchanting script. maybe someone can figure out a plausible reason.

@ctbear - i already do

@winterclaw - i prefer a staff over 40/40 anyways. since almost every monk spell recharge quickly, there is no point in the extra 16% chance that a second 20% mod would give. furthermore, the +2 energy is far eclipsed by the +30 health that a fort. mod provides. however, +8(+10) armor and +30 health with a +5 +30 sword is far better than any measly energy and cast time (except for heal party/seed :P).

Last edited by Trylo; Sep 11, 2008 at 01:10 AM // 01:10..
Trylo is offline   Reply With Quote
Old Sep 11, 2008, 10:39 PM // 22:39   #15
Frost Gate Guardian
 
Join Date: Aug 2006
Profession: Mo/
Default

Quote:
Originally Posted by BL1ZZARD
By the time u switched sets u mayaswell of just cast the spell..
thats why the cancel key is so important...right after a cast, press it before you want to switch
ctbear is offline   Reply With Quote
Old Sep 11, 2008, 10:40 PM // 22:40   #16
Emo Goth Italics
 
Join Date: Sep 2006
Default

You don't even need to use the cancel key, to be honest.
Tyla is offline   Reply With Quote
Old Sep 12, 2008, 01:03 AM // 01:03   #17
Jungle Guide
 
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
Default

Quote:
Originally Posted by Tyla
You don't even need to use the cancel key, to be honest.
yeah. even if you dont see the weapon you still get the benefits (switching to a different weapon in the aftercast usually works well).
Trylo is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Patient Spirit Trax Reborn Sardelac Sanitarium 32 Jun 24, 2008 05:52 PM // 17:52
Patient spirit > RoF? just rude The Campfire 61 May 12, 2008 10:43 PM // 22:43
What do you think of Patient Spirit mistokibbles The Campfire 10 Apr 25, 2008 04:51 AM // 04:51
Sir Tidus The Riverside Inn 34 Mar 06, 2008 05:07 AM // 05:07
Patient Spirit Adam of Tyria Gladiator's Arena 41 Feb 28, 2008 10:27 AM // 10:27


All times are GMT. The time now is 12:15 AM // 00:15.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("